Over half of young people (59 percent) report experiencing a loss of sleep due to worrying about something over the past year (not including gambling). Girls were significantly more likely than boys to say that they lost sleep due to worrying about something (70 percent compared to 46 percent). There were some interesting contrasts by gender, with boys more likely than girls to feel guilty when they gamble and more likely to have seen family members gamble. Girls were less likely than boys to say that they worried about their gambling. indian online casino real money Those aged 13 years old were more likely than all respondents to say they had lost sleep due to worrying about a family members gambling (7 percent compared to 4 percent). playing arcade gaming machines such as penny pusher or claw grab machines (19 percent)
Those young people in the ‘at risk’ group were significantly more likely than all responders and those deemed to be ‘non-problem gamblers’ to agree that gambling makes them happy (32 percent compared to 17 percent and 14 percent respectively). top online gambling sitesThree in ten (28 percent) young people had seen the family members they live with gamble, with 14 percent indicating that it had resulted in arguments or tension at home. Just over one in ten (11 percent) said that their own gambling had led them to talk to their parents about how they felt while 6 percent said that gambling had made them feel uncomfortable around their friends (such as feeling embarrassed or feeling friends would not approve).Notably, the closer the use of in-game items gets to gambling the lower the levels of awareness and usage are, with only 2 percent of young people having personally bet with in-game items outside of the game they were playing. Girls were more likely than boys to say that gambling had never helped them to buy the things that they needed (86 percent compared to 78 percent). This pattern was not seen last year. This is because, while the proportion for boys has remained constant, for girls the proportion has increased (from 80 percent in 2022). Prior to 2022, young people were asked one question to find out whether they had used their own money to gamble and when they had done so. The development work that took place before the 2022 survey noted that it was cognitively challenging for young people to remember the types of gambling activities they had participated in whilst keeping in mind if, and when, they had spent their own money on these activities.
19 percent of young people were spending their own money on regulated forms of gambling (which includes some activities that are legal and played within licensed premises), and 14 percent on unregulated forms of gambling (gambling activities which fall outside the remit of the Gambling Commission). playing arcade gaming machines such as penny pusher or claw grab machines (19 percent)playing cards with friends or family for money (5 percent).Young people were more likely to use their parent's or guardian's accounts for online gambling with their permission (6 percent), rather than without (2 percent) when engaging in online gambling activities. Just over one third (34 percent) had paid for in-game items or ‘mods’ (for example, skins, clothes, weapons, players) either with their own money or virtual currency, and 21 percent had spent money or virtual currency to unlock loot boxes, packs or chests to acquire in-game items (for example, skins, clothes, weapons, players).
Base: All 11 to 17 year olds answering who have spent their own money gambling in the last 12 months answering, 'You have been worrying about your own gambling' (854). indian online casino gamesThroughout this section we make comparisons to 2022 data. However, it should be noted that while the 2023 sample included year 12 pupils and independent schools, these were not included in the 2022 sample and therefore any differences between the two years are indicative only.Overall experience of gambling has seen a significant decrease in comparison to 2022, with a 10 percentage point decrease from 50 percent of young people who have had some experience of gambling over the last 12 months. Base: All 11 to 17 year olds answering, 'You have been worrying about something or something else' (2,808). Base: All 11 to 17 year olds answering (3,453).
Young people who had ever seen family members gamble were asked if this had affected specific aspects of their lives either sometimes, often, all of the time or never. A combination figure for ‘sometimes’, ‘often’, or ‘all of the time’ has been used to the report the impact that gambling can have, unless specified otherwise. Base: All 11 to 17 year olds answering who have spent their own money gambling in the last 12 months 'Talk to your parents about how you feel' (817). 'Not feel comfortable around your friends' (813).real money casino gamesThe proportion of young people who actively spent their own money (for example pocket money, birthday money or money they earned themselves) on gambling activities in the 12 months is consistent by age and gender.Unregulated forms of gambling – Those gambling activities which fall outside the remit of the Gambling Commission such as non-commercial gambling between friends and family or playing bingo somewhere other than a bingo club. The amount of young people who are aware of and have used in-game items has decreased by 5 percentage points in comparison to 2022 (43 percent). Similarly, those who paid for in-game items or mods with either money or virtual currency, and those who paid to open loot boxes, packs or chests to get in-game items has seen a decrease of 5 percentage points and 3 percentage points respectively (39 percent and 24 percent in 2022).Those who define their ethnicity as white were more likely than young people from black or ethnic minority backgrounds to have spent their own money on gambling in the last 12 months (27 percent, compared with 21 percent). This finding could have been driven by the fact that active involvement in gambling was notably higher among young people who had seen their family members gamble, who in turn are more likely to come from white ethnic background (30 percent, compared with 21 percent of those in the black and minority ethnic group). Base: All 11 to 17 year olds answering who have seen family members live with gamble 'Sad' (754). 'Worried' (751).