Base: All 11 to 17 year olds answering who have spent their own money gambling in the last 12 months answering, 'You went to bed late because you were gambling' (851). GC_HARDEFF. Thinking about the last 12 months, how often, if at all, has your own gambling led to any of the following things? top online casinos The proportion of young people who actively spent their own money (for example pocket money, birthday money or money they earned themselves) on gambling activities in the 12 months is consistent by age and gender. Those young people in the ‘at risk’ group were significantly more likely than all responders and those deemed to be ‘non-problem gamblers’ to agree that gambling makes them happy (32 percent compared to 17 percent and 14 percent respectively).
Base: All 11 to 17 year olds answering (3,453). indian casinos in floridaThose young people defined as ‘at risk’ by the youth adapted problem gambling screen Diagnostic and Statistical Manual of Mental Disorders 4th Edition - Multiple Response Juvenile (DSM-IV-MR-J) were significantly more likely than all responders and those deemed to be ‘non-problem’ gamblers to talk to their parents about how they feel. However, due to a low sample size for these groups this is indicative only.Figure 4 illustrates the proportion of young people who have experience of gambling over the last 12 months, listing the ten most common types of activity, and the variations between experience and active involvement (that is, the activities young people spent their own money on). GC_GAMBSTBUY GC_GAMBHPBUY. Thinking about the last 12 months, how often, if at all, has your own gambling led to any of the following things? Young people were more likely to use their parent's or guardian's accounts for online gambling with their permission (6 percent), rather than without (2 percent) when engaging in online gambling activities.
Gambling on regulated forms of gambling has seen a 5 percentage point decrease from 38 to 33 percent since 2022, while unregulated environments have seen an 8 percentage point decrease from 30 percent in 2022 to 22 percent in 2023. The disparity between activities young people engage in and those that they have spent their own money on is reflective of the trends of 2022, there has however been a 5 percentage point decrease in young people with experience playing arcade games (35 percent in 2022 to 30 percent in 2023). Experience of gambling within the last 12 months was more prevalent among those aged 11 to 13 years old (43 percent) than those aged 14 to 16 years old (37 percent), and 17 year olds (35 percent). Those who have experienced gambling in the last 12 months were also likely to be young people from white ethnic groups (42 percent) than young people from black and ethnic backgrounds (33 percent) and from Scotland than England or Wales (48 percent, compared to 39 percent and 34 percent). Those who had seen their family members gamble were also more likely to have experience of gambling in the last 12 months compared with those who had not (58 percent, compared to 42 percent), which could be a result of taking part in the gambling activity together.Those aged 13 years old who lived with a family member that gambled were more likely than other respondents to say that family members gambling had resulted in more arguments or tension at home (18 percent compared to 9 percent).To understand the context in which young people are accessing online gambling, they were asked if they had ever used their parent's or guardian's accounts to play online, with or without their permission. These categories are defined by the problem gambling screen Diagnostic and Statistical Manual of Mental Disorders 4th Edition – Multiple Response Juvenile (DSM-IV-MR-J) devised by Fisher (2000). It is important to bear in mind that this is a youth-adapted problem gambler screen, which takes account of adolescent behaviour such as spending dinner money on gambling or arguing with friends. It is not comparable with adult problem gambling screens, which include measures such as the impact of gambling on household finances. Information on how the screen is applied for this survey can be found in the Appendices.
The most common impact of gambling by a family member, as shown in Figure 11, was that it helped to pay for other things or activities for example holidays, trips, clubs, just over one in ten (12 percent) said that this happened either sometimes, often, or all of the time. indian race jackpot tipsFigure 4 illustrates the proportion of young people who have experience of gambling over the last 12 months, listing the ten most common types of activity, and the variations between experience and active involvement (that is, the activities young people spent their own money on).To set the findings in context, this report also provides information on young people’s wider experience of gambling, which is taking part in gambling but not necessarily with their own money. Throughout this report, unless specified, findings with sufficient sample sizes have been included and all differences noted between subgroups are significant at the 95 percent significance level. A guide to statistical significance is included in the Appendices of this report. In total, almost half (48 percent) of all 11 to 17 year olds have some experience of gambling, with two in five (40 percent) having experienced gambling in the last 12 months. This experience of gambling does not necessarily entail spending their own money. The proportion of young people who were actively involved with gambling (that is, spent their own money) in the last 12 months is 26 percent, decreasing to 13 percent in the last 4 weeks and 5 percent in the last seven days.
The amount of young people spending their own money on gambling activities has decreased this year, by 5 percentage points from 31 percent, when compared to 2022. Arcade games and bets for money between friends or family were also the most likely activities for young people to have spent their money on in 2022 at 22 percent and 15 percent respectively. Those young people in the ‘at risk’ group were significantly more likely than all responders and those deemed to be ‘non-problem gamblers’ to agree that gambling makes them happy (32 percent compared to 17 percent and 14 percent respectively).indian truck crashGC_FAMGAMFOOD GC_FAMGAMPAY GC_FAMLEDTME GC_FAMLEDARG. Thinking about the last 12 months, how often, if at all, has your family’s gambling led to any of the following things?For the vast majority, gambling does not lead to feelings of guilt or sadness. However, they are less clear on whether gambling makes them feel happy; just under one in five (17 percent) agree, but three in ten (29 percent) disagree and a similar proportion (26 percent) are unsure either way. Those aged 11 to 13 years old were more likely to be categorised as problem gamblers than those aged 14 to 16 years (1 percent compared to 0.3 percent) but not significantly more likely than 17 year olds at 0.5 percent. The base number for these groups falls below 50 so the results should be treated with caution.Throughout this section we make comparisons to 2022 data. However, it should be noted that while the 2023 sample included year 12 pupils and independent schools, these were not included in the 2022 sample and therefore any differences between the two years are indicative only. To set the findings in context, this report also provides information on young people’s wider experience of gambling, which is taking part in gambling but not necessarily with their own money.