Overall, young people were more likely to use their parent's or guardian's accounts for any type of online gambling with their permission (6 percent), rather than without (2 percent). When looking at specific gambling accounts, young people were more likely to have played National Lottery games online with their parent's or guardian's permission (5 percent), than without (2 percent). Similarly, young people were more likely to have played on gambling websites or placed bets online with their parent's or guardian's permission (5 percent) compared with those without (2 percent). Unregulated forms of gambling – Those gambling activities which fall outside the remit of the Gambling Commission such as non-commercial gambling between friends and family or playing bingo somewhere other than a bingo club. indian casino hotels near me When interpreting the findings, it is important to remember that results are based on a sample of the maintained and independent school population, and not the entire population of 11 to 17 year olds in England, Scotland, and Wales. The survey data reported here has been weighted to ensure the findings are nationally representative of young people at secondary schools in England, Scotland and Wales (see Appendices of this report) for more detail on weighting). Applying weights to the data, while tending to make the quoted figures more representative of the population of interest, also reduces the statistical reliability of the data. Results from any survey are estimates, and there is a margin of error associated with each figure quoted. Essentially, the smaller the sample size, the greater the uncertainty. Just over one quarter (26 percent) of 11 to 17 year olds spent their own money (for example pocket money, birthday money or money they earned themselves) on gambling activities in the 12 months prior to taking part in the survey.
While this was also the case in 2022, the proportion of non-problem gamblers for those who define themselves as white has decreased (30.7 percent) yet remained comparable for those who are from a black or minority ethnic group (17.7 percent). indian stock market crash 2016While almost half (48 percent) of young people have experience of some form of gambling, fewer (40 percent) have experienced gambling in the last 12 months, using their own or someone else’s money. Fewer young people have been actively involved in gambling (spending their own money on gambling), 13 percent were actively involved in gambling in the last four weeks and 5 percent in the last seven days.Young people were more likely to use their parent's or guardian's accounts for online gambling with their permission (6 percent), rather than without (2 percent) when engaging in online gambling activities. In 2022 there was no significant difference between boys and girls. This change to a difference in 2023 is largely driven by the decrease in the proportion of girls classified as problem gamblers (to 0.1 percent from 0.9 percent) whereas the proportion of boys has not seen a significant difference between the two years. Three in ten (28 percent) young people had seen the family members they live with gamble, with 14 percent indicating that it had resulted in arguments or tension at home. Just over one in ten (11 percent) said that their own gambling had led them to talk to their parents about how they felt while 6 percent said that gambling had made them feel uncomfortable around their friends (such as feeling embarrassed or feeling friends would not approve).
Young people were also more likely to spend their own money on regulated forms of gambling than unregulated forms of gambling in 2022. The proportions, however, have decreased this year from 23 percent and 18 percent respectively. There were some interesting contrasts by gender, with boys more likely than girls to feel guilty when they gamble and more likely to have seen family members gamble. Girls were less likely than boys to say that they worried about their gambling.Overall, young people were more likely to use their parent's or guardian's accounts for any type of online gambling with their permission (6 percent), rather than without (2 percent). When looking at specific gambling accounts, young people were more likely to have played National Lottery games online with their parent's or guardian's permission (5 percent), than without (2 percent). Similarly, young people were more likely to have played on gambling websites or placed bets online with their parent's or guardian's permission (5 percent) compared with those without (2 percent).Overall, young people were more likely to use their parent's or guardian's accounts for any type of online gambling with their permission (6 percent), rather than without (2 percent). When looking at specific gambling accounts, young people were more likely to have played National Lottery games online with their parent's or guardian's permission (5 percent), than without (2 percent). Similarly, young people were more likely to have played on gambling websites or placed bets online with their parent's or guardian's permission (5 percent) compared with those without (2 percent). Across the last 12 months, 3 percent of young people who were actively involved in gambling had lost sleep at night at least some of the time because gambling meant that they went to bed late. While 4 percent lost sleep at least some of the time because they were worried about a family member or someone that is responsible for them gambling.
Base: All 11 to 17 year olds answering, 'You have been worrying about the gambling of a family member or someone who is responsible for looking after you' (2,614). indian ocean plane crashNote: This is a multiple response question, therefore answers do not sum to 100 percent.Boys were more likely (14 percent) to have had experience with these apps and websites than girls (7 percent). Additionally, respondents being identified as ‘at risk’ on the youth adapted problem gambling screen Diagnostic and Statistical Manual of Mental Disorders 4th Edition - Multiple Response Juvenile (DSM-IV-MR-J) were more likely (26 percent) to have had experience with these apps and websites than those identified as ‘non-gamblers’ (9 percent). There has been a 7 percentage point decrease among those aged 11 to 13 years old, whose gambling was on par with those aged 14 to 16 years old in 2022 (both 50 percent), 14 to 16 year olds have since seen a decrease of 13 percentage points in experience of gambling. There continues to be a significant disparity between ethnic groups. Young people from white ethnic groups and those of black and ethnic minority backgrounds have each seen a decrease in comparison to 2022 in experience of gambling in the last 12 months (from 53 to 42 percent and 42 to 33 percent, respectively). Boys were more likely than girls to say that family members gambling had impacted on the availability of food at home or money on school canteen card or account all the time or often (5 percent compared to 1 percent).
Girls were more likely than boys to say they lost sleep due to worrying about their gambling rarely or never (99 percent compared to 95 percent) while those from black and minority ethnic groups were more likely than those who define their ethnicity as white to say that they lost sleep due to worrying about their gambling (5 percent compared to 1 percent). These trends are in line with 2022, though the proportion of those who define their ethnicity as white and have spent their own money on gambling in the last 12 months has decreased from 34 percent with the proportion who have seen their family members gambling also decreasing from 47 percent.real casino gamesThose young people defined as ‘at risk’ were significantly more likely than all responders and those deemed to be ‘non-problem’ gamblers to say that gambling had made them uncomfortable around their friends (22.6 percent compared to 4.2 percent of ‘non problem’ gamblers). The latter group were significantly more likely to say that gambling never made them feel uncomfortable around their friends. However, again due to small base sizes findings for those ‘at risk’ are indicative only.playing arcade gaming machines such as penny pusher or claw grab machines (19 percent) Those aged 11 to 13 years old were more likely to be categorised as problem gamblers than those aged 14 to 16 years (1 percent compared to 0.3 percent) but not significantly more likely than 17 year olds at 0.5 percent. The base number for these groups falls below 50 so the results should be treated with caution.Using the youth-adapted problem gambling screen, the survey identified 0.7 percent of 11 to 17 year olds as problem gamblers, 1.5 percent as at risk and 23 percent as non-problem gamblers. Young people who define themselves as white were more likely to be identified as non-problem gamblers than those from a black or minority ethnic group and those aged 11 to 13 years old were more likely to be categorised as problem gamblers than those aged 14 to 16 years but not more likely than 17 year olds. This section of the report examines the impacts experienced by young people as a result of their own or someone else’s gambling. This is the second time the data has been collected following a pilot study in 2019 entitled Measuring gambling-related harms among children and young people: A framework for action (opens in new tab) and an initial data collection in 2022 in the Young People and Gambling report 2022. We will continue to develop our use of this data to build a fuller understanding of the impact of gambling on young people, particularly the extent and severity of gambling-related harms that they may experience. This development work will include analysing the data for young people defined as problem gamblers, which has been excluded from the current report due to the low base sizes.