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Experience of gambling – Young people who have gambled, but not necessarily spending their own money on doing so. When interpreting the findings, it is important to remember that results are based on a sample of the maintained and independent school population, and not the entire population of 11 to 17 year olds in England, Scotland, and Wales. The survey data reported here has been weighted to ensure the findings are nationally representative of young people at secondary schools in England, Scotland and Wales (see Appendices of this report) for more detail on weighting). Applying weights to the data, while tending to make the quoted figures more representative of the population of interest, also reduces the statistical reliability of the data. Results from any survey are estimates, and there is a margin of error associated with each figure quoted. Essentially, the smaller the sample size, the greater the uncertainty. modern indian history crash course Family members gambling impacted less on parents or guardians having time to spend with young people (7 percent) or the availability of food at home or money on school canteen card or account (mentioned by 3 percent). However, 9 percent of young people felt that it had resulted in more arguments or tension at home. This year, the ‘at risk’ group were also more likely than ‘non-problem’ gamblers to disagree that gambling makes them feel sad (69 percent compared to 54 percent).

Throughout this report, unless specified, findings with sufficient sample sizes have been included and all differences noted between subgroups are significant at the 95 percent significance level. A guide to statistical significance is included in the Appendices of this report. indian casino payoutsThe survey results indicate that 4 percent of all 11 to 17 year olds we surveyed lost sleep because they were worried about a family member, or someone that is responsible for them, gambling.GC_SLEEPLATE GC_SLEEPWRYGAM GC_SLEEPWRYELSE GC_SLEEPFAMGAM. Over the past year, how often, if at all, have you lost sleep at night because… The amount of young people spending their own money on gambling activities has decreased this year, by 5 percentage points from 31 percent, when compared to 2022. Arcade games and bets for money between friends or family were also the most likely activities for young people to have spent their money on in 2022 at 22 percent and 15 percent respectively. When interpreting the findings, it is important to remember that results are based on a sample of the maintained and independent school population, and not the entire population of 11 to 17 year olds in England, Scotland, and Wales. The survey data reported here has been weighted to ensure the findings are nationally representative of young people at secondary schools in England, Scotland and Wales (see Appendices of this report) for more detail on weighting). Applying weights to the data, while tending to make the quoted figures more representative of the population of interest, also reduces the statistical reliability of the data. Results from any survey are estimates, and there is a margin of error associated with each figure quoted. Essentially, the smaller the sample size, the greater the uncertainty.

Those aged 13 years old who lived with a family member that gambled were more likely than other respondents to say that family members gambling had resulted in more arguments or tension at home (18 percent compared to 9 percent). Boys were more likely to be classified as problem gamblers than girls (0.9 percent compared to 0.1 percent ). The numbers of individuals who fall into the categories of ‘at risk gamblers’ and ‘problem gamblers’ are low (below our threshold for analysis of 50 or more cases). As such these results should be treated with caution.For the majority, their involvement in gambling does not lead to feelings of guilt or sadness: only 4 percent agreed with the statement ‘I feel sad when I gamble’ and only 6 percent agreed with the statement ‘I feel guilty when I gamble’. They are less clear on whether gambling makes them feel happy; just under one in five (17 percent) agree, but three in ten (29 percent) disagree and a similar proportion (26 percent) are unsure either way.Girls were more likely than boys to say that gambling had never helped them to buy the things that they needed (86 percent compared to 78 percent). This pattern was not seen last year. This is because, while the proportion for boys has remained constant, for girls the proportion has increased (from 80 percent in 2022). Just over one quarter (26 percent) of 11 to 17 year olds spent their own money (for example pocket money, birthday money or money they earned themselves) on gambling activities in the 12 months prior to taking part in the survey.

Three in ten (28 percent) young people had seen the family members they live with gamble, with 14 percent indicating that it had resulted in arguments or tension at home. Just over one in ten (11 percent) said that their own gambling had led them to talk to their parents about how they felt while 6 percent said that gambling had made them feel uncomfortable around their friends (such as feeling embarrassed or feeling friends would not approve). roulette comYoung people were more likely to use their parent's or guardian's accounts for online gambling with their permission (6 percent), rather than without (2 percent) when engaging in online gambling activities.Girls were more likely than boys to say they lost sleep due to worrying about their gambling rarely or never (99 percent compared to 95 percent) while those from black and minority ethnic groups were more likely than those who define their ethnicity as white to say that they lost sleep due to worrying about their gambling (5 percent compared to 1 percent). placing a bet for money between friends or family (11 percent) Those aged 11 to 13 years old were more likely to be categorised as problem gamblers than those aged 14 to 16 years (1 percent compared to 0.3 percent) but not significantly more likely than 17 year olds at 0.5 percent. The base number for these groups falls below 50 so the results should be treated with caution.

When interpreting the findings, it is important to remember that results are based on a sample of the maintained and independent school population, and not the entire population of 11 to 17 year olds in England, Scotland, and Wales. The survey data reported here has been weighted to ensure the findings are nationally representative of young people at secondary schools in England, Scotland and Wales (see Appendices of this report) for more detail on weighting). Applying weights to the data, while tending to make the quoted figures more representative of the population of interest, also reduces the statistical reliability of the data. Results from any survey are estimates, and there is a margin of error associated with each figure quoted. Essentially, the smaller the sample size, the greater the uncertainty. Further, those aged 13 years old were more likely than all respondents to say that gambling made them uncomfortable around their friends (10 percent compared to 6 percent).casino wheel gameThe amount of young people who are aware of and have used in-game items has decreased by 5 percentage points in comparison to 2022 (43 percent). Similarly, those who paid for in-game items or mods with either money or virtual currency, and those who paid to open loot boxes, packs or chests to get in-game items has seen a decrease of 5 percentage points and 3 percentage points respectively (39 percent and 24 percent in 2022).Young people were most likely to have spent their own money on arcade games such as penny pusher or claw grab machines (19 percent) or bet for money between friends or family (11 percent), than other gambling activities, as shown in Figure 1. Just over one quarter (26 percent) of 11 to 17 year olds were actively involved in gambling in the last 12 months, having spent their own money on gambling activities. They were most likely to have spent their own money on types of gambling activity that are legal or do not feature age restricted products such as penny pusher or claw grab arcade games (19 percent) or bet for money between friends or family (11 percent).Unregulated forms of gambling – Those gambling activities which fall outside the remit of the Gambling Commission such as non-commercial gambling between friends and family or playing bingo somewhere other than a bingo club. Throughout this section we make comparisons to 2022 data. However, it should be noted that while the 2023 sample included year 12 pupils and independent schools, these were not included in the 2022 sample and therefore any differences between the two years are indicative only.

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