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The numbers of individuals who fall into the categories of ‘at risk gamblers’ and ‘problem gamblers’ are low (below our threshold for analysis of 50 or more cases). As such these results should be treated with caution. Young people who had ever seen family members gamble were asked if this had affected specific aspects of their lives either sometimes, often, all of the time or never. A combination figure for ‘sometimes’, ‘often’, or ‘all of the time’ has been used to the report the impact that gambling can have, unless specified otherwise. indian casinos in ohio Young people were more likely to use their parent's or guardian's accounts for online gambling with their permission (6 percent), rather than without (2 percent) when engaging in online gambling activities. The numbers of individuals who fall into the categories of ‘at risk gamblers’ and ‘problem gamblers’ are low (below our threshold for analysis of 50 or more cases). As such these results should be treated with caution.

Young people were more likely to spend their own money on regulated forms of gambling (19 percent), than unregulated forms of gambling (14 percent) in the last 12 months. The figure for regulated forms of gambling includes machines and bingo play in premises that are not regulated by the Gambling Commission but have a permit from the local council, while the unregulated figure includes bingo play in premises where bingo is licensed, requires permits and where no permission is required (further explanation of terms used in the report can be found in Appendices . Removing arcade gaming machines, which young people can play legally, the percentage of 11 to 17 year olds who spent their own money on forms of regulated gambling falls to 4 percent. live casino indiaThe amount of young people spending their own money on gambling activities has decreased this year, by 5 percentage points from 31 percent, when compared to 2022. Arcade games and bets for money between friends or family were also the most likely activities for young people to have spent their money on in 2022 at 22 percent and 15 percent respectively.Just over one in twenty (6 percent) 11 to 17 year olds who were actively involved with gambling in the last 12 months stated that gambling had made them uncomfortable around their friends, such as feeling embarrassed or feeling friends would not approve, at least sometimes. Just 2 percent felt uncomfortable all the time. Throughout this report, unless specified, findings with sufficient sample sizes have been included and all differences noted between subgroups are significant at the 95 percent significance level. A guide to statistical significance is included in the Appendices of this report. The survey results indicate that 4 percent of all 11 to 17 year olds we surveyed lost sleep because they were worried about a family member, or someone that is responsible for them, gambling.

Gambling on regulated forms of gambling has seen a 5 percentage point decrease from 38 to 33 percent since 2022, while unregulated environments have seen an 8 percentage point decrease from 30 percent in 2022 to 22 percent in 2023. The disparity between activities young people engage in and those that they have spent their own money on is reflective of the trends of 2022, there has however been a 5 percentage point decrease in young people with experience playing arcade games (35 percent in 2022 to 30 percent in 2023). These figures are reflective of the trends seen in 2022, with a slight decrease in betting on eSports or on a website or an app (1 percentage point decrease respectively) while the proportion of young people who have experienced National Lottery online instant win games remains unchanged in comparison to 2022.Across the last 12 months, 3 percent of young people who were actively involved in gambling had lost sleep at night at least some of the time because gambling meant that they went to bed late. While 4 percent lost sleep at least some of the time because they were worried about a family member or someone that is responsible for them gambling.Those young people in the ‘at risk’ group were significantly more likely than all responders and those deemed to be ‘non-problem gamblers’ to agree that gambling makes them happy (32 percent compared to 17 percent and 14 percent respectively). Those young people defined as ‘at risk’ were significantly more likely than all responders and those deemed to be ‘non-problem’ gamblers to say that gambling had made them uncomfortable around their friends (22.6 percent compared to 4.2 percent of ‘non problem’ gamblers). The latter group were significantly more likely to say that gambling never made them feel uncomfortable around their friends. However, again due to small base sizes findings for those ‘at risk’ are indicative only.

GA_GAMLEDTLK GA_GAMLEDCOM. Thinking about the last 12 months, how often, if at all, has your own gambling led you to... indian casino appsThe proportion of young people who actively spent their own money (for example pocket money, birthday money or money they earned themselves) on gambling activities in the 12 months is consistent by age and gender.The most popular gambling activity in the past 12 months that young people have experienced was arcade gaming machines (for example, penny pusher or claw grab machine), mentioned by three in ten (30 percent) young people, followed by placing a bet for money between friends or family, at 15 percent. Just under one in ten (7 percent) of young people had experienced gambling by playing cards for money in the same time period or by playing bingo somewhere other than a bingo club. Taking on board recommendations relating to the questionnaire design, meant that a different approach was adopted in 2022, with three questions included in order to understand, firstly, whether a young person had any experience of gambling, secondly, if they had ever gambled using their own money and thirdly, when they did so. As a result, we have two possible ways of interpreting gambling behaviour which are referenced throughout this report: Overall, young people were more likely to use their parent's or guardian's accounts for any type of online gambling with their permission (6 percent), rather than without (2 percent). When looking at specific gambling accounts, young people were more likely to have played National Lottery games online with their parent's or guardian's permission (5 percent), than without (2 percent). Similarly, young people were more likely to have played on gambling websites or placed bets online with their parent's or guardian's permission (5 percent) compared with those without (2 percent).

The amount of young people spending their own money on gambling activities has decreased this year, by 5 percentage points from 31 percent, when compared to 2022. Arcade games and bets for money between friends or family were also the most likely activities for young people to have spent their money on in 2022 at 22 percent and 15 percent respectively. Young people were more likely to experience gambling in a regulated environment (33 percent), than playing unregulated forms of gambling (22 percent), largely due to the high proportion who reported playing arcade gaming machines. When excluding those who reported playing arcade gaming machines, 16 percent of young people experienced gambling in a regulated environment.casino gamblingThe disparity between ethnic groups of experience of arcade games is reflective of the trends of 2022, there has however been a decrease in prevalence for those from white ethnic groups (6 percentage point decrease from 38 percent).Three in ten (28 percent) young people had seen the family members they live with gamble, with 14 percent indicating that it had resulted in arguments or tension at home. Just over one in ten (11 percent) said that their own gambling had led them to talk to their parents about how they felt while 6 percent said that gambling had made them feel uncomfortable around their friends (such as feeling embarrassed or feeling friends would not approve). Young people were more likely to use their parent's or guardian's accounts for online gambling with their permission (6 percent), rather than without (2 percent) when engaging in online gambling activities.Boys were more likely than girls to agree that gambling makes them feel guilty (10 percent compared to 2 percent). However, this pattern was not apparent in 2022. While the proportion for girls has remained constant since 2022, the proportion of boys who agreed that gambling makes them feel guilty has increased by 5 percentage points from 5 percent in 2022. Throughout this report, unless specified, findings with sufficient sample sizes have been included and all differences noted between subgroups are significant at the 95 percent significance level. A guide to statistical significance is included in the Appendices of this report.

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